We attack this episode from a practical application side of things. Each of us share practical concepts we use during our movement training sessions and try to lay out different scenario's we use with our athletes. In past episodes, much of the discussion was on concepts of Ecological Dynamics, Information-Action Coupling, Constraints Led Approach, Repetition without Repetition; but in this episode we try to give the listeners practical examples of how we design our movement practices.
- "I've added a lot more 2v2, 2v3, 3v3, 4v2 scenario's when in the past I did mostly 1v1"
- "I've done this in the past, but even more this year I'm working to include more athlete involvement. Increasing their voice, input, and ownership in designing tasks"
- "I started to document each session, so taking 10min after each session and writing detailed notes about the sessions"
- "A simple addition is adding obstacles and obstructions. Just adding an obstacles - whether it be a human or just a box or hurdle - can add a lot of complexity to an activity"
- "A question I ask to my athletes is - what is this movement problem saying to you? How is this problem speaking to you?"
- "My goal is to design a learning environment which facilitates a complex problem for the performer to interact with"
- "You often see it in games - the defense gets a pick or fumble and both the defense and offense look like fish our of water. The offense doesn't know how to respond and act when the roles are reverse and the defense often looks very uncomfortable with the ball in their hand. So what can we do? If these occur in training, we play them out instead of blowing the play dead. In addition, I try to put my athletes in these specific situations so they gain some experience with these situations."
- "Constraining to afford. Give the performer a wider range of movement problems for them to seek and search what affordances exist for them in a representative environment"